How to create Drawing App using Html Css, Js

Piyush608 top freelancer india 1

Creating a drawing app using HTML, CSS, and JavaScript involves using the HTML5 <canvas> element for drawing and JavaScript to handle the drawing logic. Below is a simple implementation:

HTML (index.html)

<!DOCTYPE html>
<html lang="en">
  <head>
    <meta charset="UTF-8" />
    <meta name="viewport" content="width=device-width, initial-scale=1.0" />
    <link rel="stylesheet" href="style.css" />
    <title>Drawing App</title>
  </head>
  <body>
    <canvas id="canvas" width="800" height="700"></canvas>
    <div class="toolbox">
      <button id="decrease">-</button>
      <span id="size">10</span>
      <button id="increase">+</button>
      <input type="color" id="color">
      <button id="clear">X</button>
    </div>

    <script src="script.js"></script>
  </body>
</html>

CSS (styles.css)

@import url('https://fonts.googleapis.com/css2?family=Roboto:wght@400;700&display=swap');

* {
  box-sizing: border-box;
}

body {
  background-color: #f5f5f5;
  font-family: 'Roboto', sans-serif;
  display: flex;
  flex-direction: column;
  align-items: center;
  justify-content: center;
  height: 100vh;
  margin: 0;
}

canvas {
  border: 2px solid steelblue;
}

.toolbox {
  background-color: steelblue;
  border: 1px solid slateblue;
  display: flex;
  width: 804px;
  padding: 1rem;
}

.toolbox > * {
  background-color: #fff;
  border: none;
  display: inline-flex;
  align-items: center;
  justify-content: center;
  font-size: 2rem;
  height: 50px;
  width: 50px;
  margin: 0.25rem;
  padding: 0.25rem;
  cursor: pointer;
}

.toolbox > *:last-child {
  margin-left: auto;
}

 

JavaScript (scripts.js)

const canvas = document.getElementById('canvas');
const increaseBtn = document.getElementById('increase');
const decreaseBtn = document.getElementById('decrease');
const sizeEL = document.getElementById('size');
const colorEl = document.getElementById('color');
const clearEl = document.getElementById('clear');

const ctx = canvas.getContext('2d');

let size = 10
let isPressed = false
colorEl.value = 'black'
let color = colorEl.value
let x
let y

canvas.addEventListener('mousedown', (e) => {
    isPressed = true

    x = e.offsetX
    y = e.offsetY
})

document.addEventListener('mouseup', (e) => {
    isPressed = false

    x = undefined
    y = undefined
})

canvas.addEventListener('mousemove', (e) => {
    if(isPressed) {
        const x2 = e.offsetX
        const y2 = e.offsetY

        drawCircle(x2, y2)
        drawLine(x, y, x2, y2)

        x = x2
        y = y2
    }
})

function drawCircle(x, y) {
    ctx.beginPath();
    ctx.arc(x, y, size, 0, Math.PI * 2)
    ctx.fillStyle = color
    ctx.fill()
}

function drawLine(x1, y1, x2, y2) {
    ctx.beginPath()
    ctx.moveTo(x1, y1)
    ctx.lineTo(x2, y2)
    ctx.strokeStyle = color
    ctx.lineWidth = size * 2
    ctx.stroke()
}

function updateSizeOnScreen() {
    sizeEL.innerText = size
}

increaseBtn.addEventListener('click', () => {
    size += 5

    if(size > 50) {
        size = 50
    }

    updateSizeOnScreen()
})

decreaseBtn.addEventListener('click', () => {
    size -= 5

    if(size < 5) {
        size = 5
    }

    updateSizeOnScreen()
})

colorEl.addEventListener('change', (e) => color = e.target.value)

clearEl.addEventListener('click', () => ctx.clearRect(0,0, canvas.width, canvas.height))

 

Explanation

  1. HTML:
    • The index.html file contains the structure of the drawing app. The <canvas> element is used for drawing, and there are controls for clearing the canvas, changing the color, and adjusting the brush size.
  2. CSS:
    • The styles.css file styles the canvas and the controls. It centers the canvas and provides basic styling for the buttons and inputs.
  3. JavaScript:
    • The scripts.js file contains the logic for drawing on the canvas. It handles mouse events to start and stop drawing, and it draws lines based on the mouse movements.
    • The clearCanvas function clears the canvas.
    • The changeColor and changeSize functions update the drawing color and brush size based on user input.

Setup

  1. Create three files: index.html, styles.css, and scripts.js.
  2. Copy the respective code into these files.
  3. Open index.html in your browser to see the drawing app in action.

Feel free to extend this project by adding more features like saving the drawing, undo/redo functionality, or more advanced drawing tools.

CEO Piyush Gupta


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